ED3 Log #32 – Resource frame notes
Background art is a texture set to the source frame; acts as the overall anchor point
Each point is a separate frame anchored to the source frame. Use UnitPower to discern what should be hidden/displayed.
- Instantaneous show/hide looks strange. Need a way to fade in/out
- Need a way to make the bar feel less static; unique animations on resource gain/full fill. Dynamic coloration?
Warlock (Demonology, Destruction) need status bars for their resources. Demo has one large status bar, Destro has 4 smaller status bars that once full act as a point system.
- Need to discern how to get Destro’s resource as a partial (full points + current fill of next point)
- Find how to apply a custom status bar texture
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