ED3 Log #32 – Resource frame notes

Background art is a texture set to the source frame; acts as the overall anchor point

Each point is a separate frame anchored to the source frame. Use UnitPower to discern what should be hidden/displayed.

  • Instantaneous show/hide looks strange. Need a way to fade in/out
  • Need a way to make the bar feel less static; unique animations on resource gain/full fill. Dynamic coloration?

Warlock (Demonology, Destruction) need status bars for their resources. Demo has one large status bar, Destro has 4 smaller status bars that once full act as a point system.

  • Need to discern how to get Destro’s resource as a partial (full points + current fill of next point)
  • Find how to apply a custom status bar texture

 

About thebackstabi

Gamer. Programmer. Professional bum. Creator of PowerInterface, a low-memory default UI modification. http://www.curse.com/addons/wow/powerinterface

Leave a comment